﻿using UnityEngine;
using System.Collections;

public static class EventKeys {
    static public int EventKey_NotifySignIn = 1;
    static public int EventKey_Notify = 2;                  // 显示最新公告
    static public int Eventkey_CloseAllDlg = 3;             // 关闭所有dlg时调用。
    static public int EventKey_IgniteSkill = 4;
    static public int EventKey_ScoreMissionFlyEff = 5;         // 积分任务完成提示消失后，触发此消息
    static public int EventKey_ScoreMissionFinish = 6;         // 积分任务某个子任务完成
    static public int EventKey_ScoreTaskFinish = 7;         // 完成积分任务
    static public int EventKey_KickBallTip = 8;             
    static public int EventKey_ScoreTipEnd = 9;
    static public int EventKey_JumpAddGold = 10;            // 一次增加多个金币，并使UI播放跳动特效
    static public int EventKey_CollectSuccessTip = 11;      // 收集成功提示
    static public int EventKey_NextWindowNode = 12;      // 显示下一个window节点
    static public int EventKey_CloseTreasureTip = 13;      // 显示下一个window节点
    static public int EventKey_CloseUnlockRoleTip = 14;      // 显示下一个window节点
    static public int EventKey_MissionSynsFromServer = 15;      // 显示下一个window节点
    static public int EventKey_DailySignClose= 16;      // 关闭每日签到 
}
